BIG STEP: Learning through Gamification – Integration of the vulnerable groups

big step logo

Institute of Psychosocial Development (Ι.Ψ.Α.) participates as a partner in the Erasmus+ Program “BIG STEP: Learning through Gamification – Integration of the vulnerable groups”

Project “BIG STEP: Learning through Gamification – Integration of the vulnerable groups” will use the Gamification methodology which is the application of typical elements of game playing (e.g. point scoring, competition with others, etc.) to other areas of activity, such as teaching, to encourage engagement, learning flow, evaluation etc. of participants. “BIG STEP” will develop a novel educational 2-D serious video game which will help refugees engage in learning their host country’s language by playing and interacting digitally, while combining local cultural aspects (e.g. what time do they have lunch in Belgium?). The game will be tailored to the respective needs and educational level of our target groups, who will be reached through the official structures in place by the member states, and will enhance their media and literacy skills to a great extent, competences that are going to be very useful when looking for a job eventually.

Target Groups: Refugees, Immigrants, Nationals from countries under development

Applicant: University College Limburg, Belgium

Partnership:
– OECON Group, Greece
– University Rehabilitation Institute, Slovenia
– Komunikujeme o.p.s., Czech Republic
– Institute of Psychosocial Development, Greece
– Neapolis University Pafos, Cyprus

Duration: 01/09/2016 – 31/08/2018

For the official website click here